October 6, 2022


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Cyberpunk 2077 Studio Promises It Won't Break The Witcher 4

Cyberpunk 2077 Studio Promises It Won’t Break The Witcher 4

Art for the PS5 version of Cyberpunk 2077 shows the hero looking down against a neon yellow background.

picture: Red Projekt CD

CD Projekt Red announced yesterday that “A new epic in The Witcher franchise. As part of a new multi-year collaboration with Epic Games focused on open world design, the game will be made in Unreal Engine 5 rather than the studio’s REDengine engine. Witcher 4, but that’s what people call it nowadays. And her director swears there will be no crisis during development, a promise the studio has made, and failed, before.

“I am very pleased to announce that I am humbly working to ensure the success of the next big AAA The Witcher game as Game Director!” veteran the witcher Designer Jason Salameh Wrote on Twitter yesterday (Across Game Spot). “Do you think you could join the team? We have a lot of open roles with the possibility of working remotely that we can discuss!” Someone tweeted and said they had left out the part about “a horrible crisis and being treated like a dog.” safety replied: “Not in my shift.”

Some game companies have taken a very public stand against crisisindustry term spells Extended Overtime During game development, especially while preparing for new key stages or shipping the final product. One of them is CDPR. He. She It said Broadly milled On The Witcher 3. During the production of a similarly sprawling open-world RPG Cyberpunk 2077 movieThe company promised that it would not make anyone work “compulsory” overtime.

“[W]You want to be more human and treat people with respect,” Marcin Ewinsky, co-founder of CDPR Tell Kotaku In May 2019. “If they need time off, they can take time off. No one will frown if they are asked.”

Read more: The terrible world of video games is a crisis

This was the pledge Repeated in June 2019. Then in September 2020, CDPR retracted and ordered mandatory six-day work weeks even through Cyberpunk 2077 movierelease. Even earlier, some developers reported later Work 13 hours a day During the production period of the game. Despite the extra time, the game wasn’t ready when it was finally released, Especially on keyboards. Some of the long-awaited features have not arrived Until just last month.

After a brief period Cyberpunk 2077 movierelease, Iwiński apologized to the players in the video update, and CDPR are once again committed to mitigating the crisis. “Avoiding the crisis in all of our future projects is one of our top priorities,” she wrote at the time. The language was inspiring. The safety commitment is a bit more specific, although as a director of the game he remains ultimately at the mercy of CDPR executives and shareholders like everyone else in the company.

The real question will be whether other game developers think CDPR has really changed. yesterday Witcher 4 Advertising, like so many big games these days, was as much about attracting talent in an ever more competitive industry as anything else. The 2022 Game Developers Conference is taking place in San Francisco this week after a two-year hiatus due to the pandemic, and CDPR is already using the new version the witcher Recruitment game.

“Watch the incredible. make the impossible Read their flyers. More persuasive than, ‘Destroy your personal life versus seeing your name in the credits for The Witcher 4.

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